Abstract—Recently, EEG-based technology has become more popular in “serious ” games designs and developments since new wireless headsets that meet consumer demand for wearability, price, portability and ease-of-use are coming to the market. Originally, EEG-based technologies were used in neurofeedback games and brain-computer interfaces. Now, such technologies could be used in entertainment, e-learning and new medical applications. In this paper, we review on neurofeedback game designs and algorithms, and propose design, algorithm, and implementation of new EEG-based 2D and 3D concentration games. Possible future medical applications of the games are discussed. Keywords- EEG; game design; HCI; BCI; e-learning; medical application; neurofeed...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
The purpose of the Final Year Project is to develop a game that can be played using one’s Electroenc...
From physical keyboard to touch keyboard, from mouse to touch pad, and the many latest wearable cont...
This final year project report records a summary of the design and implementation of the EEG-based g...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive ski...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
With the blossom of the gaming industry, an increasing number of novel input devices are invented t...
The objective of this Final Year Project (FYP) is to develop a game where players utilize Electroen...
The objective of this Final Year Project (FYP) is to develop a game where players utilize Electroen...
In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attract...
Attention Deficit Hyperactivity Disorder (ADHD) and Attention Deficit Disorders (ADD) are two of the...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
The purpose of the Final Year Project is to develop a game that can be played using one’s Electroenc...
From physical keyboard to touch keyboard, from mouse to touch pad, and the many latest wearable cont...
This final year project report records a summary of the design and implementation of the EEG-based g...
With the rise of technology, the sophistication of video games is rising. Not only restricted to the...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
Brain Computer Interface (BCI) based neurofeedback games have been utilized to improve cognitive ski...
Abstract. This paper reviews the concepts behind a brain-computer interface and some of the machine ...
With the blossom of the gaming industry, an increasing number of novel input devices are invented t...
The objective of this Final Year Project (FYP) is to develop a game where players utilize Electroen...
The objective of this Final Year Project (FYP) is to develop a game where players utilize Electroen...
In recent years, research on Brain-Computer Interface (BCI) technology for healthy users has attract...
Attention Deficit Hyperactivity Disorder (ADHD) and Attention Deficit Disorders (ADD) are two of the...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
With the recent commercialisation of BCI devices, BCI-based games have recently been actively develo...
The purpose of the Final Year Project is to develop a game that can be played using one’s Electroenc...